Whenever you speak or make any other sound vocally, you can make it seem to come from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Auditory
Concentrate
Illusion
Manipulate
Rank
1
Traditions
Arcane, Divine, Occult, Primal
Traits
Auditory, Concentrate, Illusion, Manipulate
Cast
2 actions
Duration
10 minutes
Whenever you speak or make any other sound vocally, you can make it seem to come from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve the illusion.
Heightened
2nd
The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.
Source: Pathfinder Player Core, p. 366
Bring Ventriloquism into a Pathfinder 2e game with The DM Screen.