The target's latch mechanism clinks shut, held fast by unseen magical wards.
Concentrate
Manipulate
Rank
1
Traditions
Arcane, Divine, Occult
Traits
Concentrate, Manipulate
Cast
2 actions
Range
touch
Targets
1 lock, or a door or container with a latch
Duration
until your next daily preparations
The target's latch mechanism clinks shut, held fast by unseen magical wards. Set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. A key or combination that once opened the lock no longer does, though it grants a +4 circumstance bonus to checks to open it. The spell ends if the target is opened. You can unlock and open the target yourself with an Interact action while touching it without ending the spell, and you can Dismiss the spell at any time from any distance.
Heightened
2nd
The duration is unlimited, but you must expend 6 gp worth of precious metals as an additional cost.
Source: Pathfinder Player Core, p. 341
Bring Lock into a Pathfinder 2e game with The DM Screen.