Clear Mind2nd-rank spell, Divine, Occult, PrimalPathfinder 2e (Remaster)You counteract one fleeing, frightened, or stupefied effect on the target, reducing it when the counteract falls just short.ConcentrateHealingManipulateMentalRank2TraditionsDivine, Occult, PrimalTraitsConcentrate, Healing, Manipulate, MentalCast2 actionsRangetouchTargets1 willing creatureYou counteract one fleeing, frightened, or stupefied effect on the target, reducing it when the counteract falls just short.Heightened4thAdd confused and controlled to the list of conditions.6thAdd doomed to the list of conditions.8thAdd stunned to the list of conditions.Source: Pathfinder Player Core, p. 320Bring Clear Mind into a Pathfinder 2e game with The DM Screen.Open The DM ScreenFree in your browser. No account needed to start.