Wish
Ritual 10, Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary)
Pathfinder 2e (Remaster)
You weave the fabric of reality itself to grant the target's greatest desire.
- Rare
- Rank
- 10
- Traits
- Rare
- Cast
- 1 day
- Casters
- 1 primary, 2 secondary casters
- Cost
- fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total
- Primary check
- Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary)
- Secondary checks
- Crafting, Diplomacy
- Range
- 10 feet
- Targets
- 1 creature
You weave the fabric of reality itself to grant the target's greatest desire. The target declares the wish aloud at the start of the ritual and again at the end. A wish can be anything, from the simple, such as vast riches or the casting of a certain spell or ritual, to the vast, such as the destruction of a kingdom or ascension to divinity. The GM may rule that a wish draws the attention of deities or other powerful creatures, who could interfere with the ritual or try to undo it. The ritual alters reality so deeply that even deities cannot simply undo a wish, though they can respond to one, for instance by sending servitors to take away newly gained riches.
Degrees of success
- Critical Success
- The wish is granted without complication or drawback.
- Success
- The wish is granted, but with unintended consequences or side effects, such as taking the riches from a well-known criminal, stirring a damaged kingdom to war, or angering rival gods.
- Failure
- The wish fails and has no result. The GM can instead grant it partially, but to so much lesser a degree that the target will be eternally unsatisfied.
- Critical Failure
- The wish is corrupted into a cruel fulfillment. The GM determines the results, generally ironic in nature, such as being trapped in an underground vault full of riches, transported to the kingdom as it is destroyed, or achieving divinity inside an inaccessible demiplane.
Source: Pathfinder Player Core, p. 395
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