You make the plants in the area healthier and more fruitful.
Uncommon
Plant
Vitality
Wood
Rank
4
Traits
Uncommon, Plant, Vitality, Wood
Cast
1 day
Casters
1 primary, 1 secondary caster
Primary check
Nature (expert)
Secondary checks
Farming Lore or Survival
Area
1/2-mile-radius circle centered on you
Duration
1 year
You make the plants in the area healthier and more fruitful. Beyond the other benefits of healthy plants, this raises the crop yield of farms in the area according to your degree of success. Cast in the area of a blight, plant growth attempts to counteract that ritual instead of having its usual effect.
Degrees of success
Critical Success
Double the crop yield in the area, or increase the area to a 1-mile radius.
Success
Increase the crop yield in the area by one-third.
Failure
The ritual has no effect.
Critical Failure
The flora changes in an unanticipated way chosen by the GM, generally as contrary to your wishes as possible, such as blighting crops you meant to enrich.
Source: Pathfinder Player Core, p. 394
Bring Plant Growth into a Pathfinder 2e game with The DM Screen.