Consecrate
Ritual 2, Religion
Pathfinder 2e (Remaster)
You consecrate a site to your deity, chanting praises to create a sacred space.
- Uncommon
- Consecration
- Rank
- 2
- Traits
- Uncommon, Consecration
- Cast
- 3 days
- Casters
- 1 primary, 2 secondary casters
- Secondary caster requirement
- must be worshippers of your religion
- Cost
- rare incense and offerings worth a total value of 20 gp x the spell rank
- Primary check
- Religion
- Secondary checks
- Crafting, Performance
- Range
- 40 feet
- Area
- 40-foot-radius burst around an immobile altar, shrine, or fixture of your deity
- Duration
- 1 year
You consecrate a site to your deity, chanting praises to create a sacred space. Within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity take a -1 status penalty to those rolls. If your deity's divine sanctification lets you choose holy or unholy, you can make the site holy or unholy to match; if the sanctification must be one or the other, the site must match it. Strikes made by worshippers of your deity in the area gain the site's sanctification trait, if it has one.
Degrees of success
- Critical Success
- The consecration succeeds and either lasts 10 years instead of 1 or covers an area with twice the radius. With your deity's favor it may occasionally produce an even greater effect, such as permanently consecrating an area or covering an entire cathedral.
- Success
- The consecration succeeds.
- Failure
- The consecration fails.
- Critical Failure
- The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.
Heightened
- 7th
- The consecrated area also gains the effects of the planar seal spell, except that it does not attempt to counteract planar teleportation by worshippers of your deity. The cost increases to 200 gp x the spell rank.
Source: Pathfinder Player Core, p. 392
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