You grant intelligence to an animal, transforming it into a beast.
Uncommon
Mental
Rank
6
Traits
Uncommon, Mental
Cast
1 day
Casters
1 primary, 3 secondary casters
Cost
herbs, 1/5 the value on Creature Creation Rituals (page 390)
Primary check
Nature (master)
Secondary checks
Lore (any), Society, Survival
Range
10 feet
Targets
1 animal of up to the level on the table
You grant intelligence to an animal, transforming it into a beast. An animal that was previously an animal companion or a minion can no longer serve as one.
Degrees of success
Critical Success
The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.
Success
The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower, and it becomes friendly to you for awakening it.
Failure
You fail to awaken the target.
Critical Failure
You awaken the target with a pure bestial hatred toward you. Its Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower, and it becomes hostile, attempting to destroy you.
Source: Pathfinder Player Core, p. 390
Bring Awaken Animal into a Pathfinder 2e game with The DM Screen.