Staff of Arcane Might
Staff, item 12
Pathfinder 2e (Remaster)
This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols.
- Category
- Staff
- Level
- 12
- Price
- from 1,900 gp
- Usage
- held in 1 hand
- Bulk
- 1
- Activate
- Sunder 2 actions, Cast a Spell
- Traits
- Magical, Staff
This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff.
Activations
Activate Sunder (2 actions) [death, force, manipulate]
You destroy the staff, unleashing a blast of arcane power in a 30-foot cone, dealing 2d6 force damage per charge remaining in the staff with a DC 30 basic Reflex save.
Activate Cast a Spell
You expend a number of charges from the staff to cast a spell from its list.
Types
staff of arcane might (item 12, 1,900 gp)
- Cantrip
- detect magic
- 1st
- phantasmal minion
- 2nd
- everlight
- 3rd
- force barrage, paralyze
- 4th
- dispelling globe, mystic armor, translocate
- 5th
- fireball, force barrage, lightning bolt
greater staff of arcane might (item 16, 10,000 gp)
A greater staff of arcane might is a +2 greater striking staff. Sunder deals 2d8 force damage per charge and is DC 35.
- 6th
- disintegrate, mystic armor, wall of force
- 7th
- howling blizzard, fireball, lightning bolt
major staff of arcane might (item 20, 90,000 gp)
A major staff of arcane might is a +3 greater striking staff. Sunder deals 2d10 force damage per charge and is DC 40.
- 8th
- mystic armor, wall of force
- 9th
- dispel magic, falling stars, howling blizzard
Craft requirements
Supply one casting of all listed ranks of all listed spells.
Traits
- Magical
- Staff
Source: Pathfinder GM Core, p. 279
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