These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments.
Category
Worn item
Level
4
Price
from 80 gp
Usage
worn gloves
Bulk
L
Activate
Healer's Touch 1 action
Traits
Invested, Magical
These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.
Activations
Activate Healer's Touch (1 action) [manipulate]
Frequency. once per day
You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing.
Types
healer's gloves (item 4, 80 gp)
greater healer's gloves (item 9, 700 gp)
The gloves provide a +2 bonus and restore 4d6+15 Hit Points.
Traits
Invested
Magical
Source: Pathfinder GM Core, p. 290
Bring Healer's Gloves into a Pathfinder 2e game with The DM Screen.