Aeon Stone
Worn item, item 1
Pathfinder 2e (Remaster)
Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets.
- Category
- Worn item
- Level
- 1
- Price
- from 9 gp
- Usage
- worn
- Bulk
- 0
- Traits
- Invested, Magical
Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.
When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.
There are various types of aeon stones, each with a different appearance and magical effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a wayfinder.
Types
amplifying (item 16, 9,750 gp)
An amplifying aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to Arcana, Nature, Occultism, or Religion checks - whichever corresponds to the tradition of the last spell you enhanced with this aeon stone.
Activate Amplify (1 action) [concentrate, spellshape]
If your next action is to Cast a Spell, that spell's rank is 1 higher (maximum 10th rank) for the purposes of counteracting and being counteracted.
consumed (item 1, 9 gp)
A consumed aeon stone is a dull lump that has lost its magical properties. It still rotates your head like any other aeon stone and can thus serve as a stylish, hand-free option for various spells that target an object. This aeon stone has no resonant power.
delaying (item 7, 350 gp)
When you would die from the dying condition (typically at dying 4), this smooth pink stone automatically activates and reduces your dying value to 1 less than would normally kill you (typically to dying 3). The stone then permanently turns into a consumed aeon stone. You can benefit from this ability only once per day, even if you have multiple such stones. The resonant power allows you to cast 1st-rank heal as a divine innate spell once per day.
envisioning (item 8, 425 gp)
This clear cube allows you to communicate with a limited form of telepathy to a range of 100 feet. The messages are transmitted as a simple image each round. These images are the quality of a hasty or childish sketch but can be roughly understood by creatures regardless of language. This provides no special ability to respond to your images. The resonant power allows you to cast translate as an occult innate spell once per day.
peering (item 16, 8,500 gp)
This faintly colored prism catches and transforms light. If the aeon stone is in an area of bright light, shades of purple light provide dim light in a 30-foot radius. In that radius, magical items and effects are tinged with purple, the depth of the color revealing their counteract rank. The GM also secretly rolls a counteract check against any darkness or illusion effect the light touches. It has a counteract modifier of +25. If the light fails to counteract an effect, it won't try again for 24 hours. Inside a wayfinder, the aeon stone cannot catch light. However, its resonant power lets you activate or deactivate the aeon stone's light emitting from the wayfinder as an Interact action.
nourishing (item 7, 325 gp)
After you've invested and worn this transparent stone for a week continuously, you no longer need to eat or drink. This time resets if you remove the aeon stone or it's invested by someone else. The resonant power allows you to cast air bubble as a primal innate spell once per day.
preserving (item 5, 150 gp)
This red crystalline star covers you in a faint aura when you are subject to lingering wounds. You gain resistance 3 to persistent damage. At the end of any turn where the persistent damage can't overcome this resistance, end that condition. The resonant power allows you to cast stabilize as a primal innate cantrip.
smoothing (item 7, 310 gp)
This spherical piece of silvery stone helps you ignore minor issues. You can ignore status penalties to skill checks from clumsy, enfeebled, frightened, sickened, and stupefied conditions as long as the value of that condition is 1. Its resonant power allows you to cast guidance as an occult innate cantrip.
sprouting (item 6, 220 gp)
Encouraging the natural growth of life, this green ovoid can often be found surrounded by new seedlings. Its resonant power allows you to cast tangle vine as a primal innate cantrip.
Activate Flow of Life (Reaction) [concentrate, vitality]
Frequency. once per hour
Trigger. You are healed by a vitality effect or took void damage
You gain 8 temporary Hit Points that last for 1 minute.
Traits
- Invested
- Magical
Source: Pathfinder GM Core, p. 284
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