A wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.
Mechanical
Trap
Level
19
Complexity
Simple
Kind
Mechanical trap
Traits
Mechanical, Trap
Stealth
DC 43 (expert)
Disable
DC 41 Thievery (expert) at four different junctions to jam all the saw blade's possible paths, preventing it from traveling through the room
Attack
Melee saw blade +40, 6d12+25 slashing
Defenses
AC 43; Fort +32, Ref +32
Hardness
Hardness 30; HP 120 (BT 60) per junction; Immunities critical hits, object immunities, precision damage
Reset
The trap resets over the course of the round and can be triggered again 1 round later.
Total Decapitation (Reaction)
Trigger A creature attempts to exit the room; Effect The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.
Attack
Melee
saw blade +40 (deadly d12, death), Damage 6d12+25 slashing plus decapitation; no multiple attack penalty
Decapitation
On a critical hit, a target must succeed at a DC 39 Fortitude save or be decapitated, dying instantly unless it can survive without a head.
Reset
The trap resets over the course of the round and can be triggered again 1 round later.
Source: Pathfinder GM Core, p. 105
Bring Vorpal Executioner into a Pathfinder 2e game with The DM Screen.