Scythe BladesSimple Hazard 4, Mechanical trapPathfinder 2e (Remaster)Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.MechanicalTrapLevel4ComplexitySimpleKindMechanical trapTraitsMechanical, TrapStealthDC 23 (trained)DisableDC 21 Thievery (trained) to disable each bladeAttackMelee scythe +17, 2d12+4 slashingDefensesAC 21; Fort +12, Ref +8HardnessHardness 11; HP 44 (BT 22); Immunities critical hits, object immunities, precision damageResetThe trap resets after 15 minutes.Falling Scythes (Reaction)Trigger The trip wire is pulled or severed; Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.AttackMeleescythe +17 (deadly d12), Damage 2d12+4 slashing; no multiple attack penaltyResetThe trap resets after 15 minutes.Source: Pathfinder GM Core, p. 103Bring Scythe Blades into a Pathfinder 2e game with The DM Screen.Open The DM ScreenFree in your browser. No account needed to start.