This grotesque fungus releases poisonous spores when a creature comes near.
Environmental
Fungus
Level
2
Complexity
Simple
Kind
Environmental
Traits
Environmental, Fungus
Stealth
DC 21 (trained)
Disable
DC 18 Survival (trained) to safely remove the mold
Attack
DC 18 basic Fortitude save, 2d6+6 poison
Defenses
AC 18; Fort +11 Ref +5
Hit Points
HP 30 (BT 15); Immunities critical hits, object immunities, precision damage; Weaknesses fire 10
Reset
Unless entirely eradicated (typically with acid or fire), the mold regrows over the course of 2 weeks.
Spore Burst (Reaction)
Poison
Frequency once per day; Trigger A creature touches the mold, hits it, or damages it; Effect The mold explodes in a burst of spores and mold clusters, dealing 2d6+6 poison damage to creatures within 10 feet of it, with a DC 18 basic Fortitude save.
Floating Spores
(aura, poison); 5 feet. A creature that enters or starts its turn in the aura takes 2d6 poison damage.
Feed on Decay
The mold expands when fed by blood or decay. If at any point a creature takes bleed damage while adjacent to the mold or a dying or dead body is adjacent to the mold, the mold grows to expand into every square adjacent to its current space. This can happen only once per day.
Reset
Unless entirely eradicated (typically with acid or fire), the mold regrows over the course of 2 weeks.