Poisoned LockSimple Hazard 1, Mechanical trapPathfinder 2e (Remaster)A spring-loaded, poisoned spine is hidden near the keyhole of a lock.MechanicalTrapLevel1ComplexitySimpleKindMechanical trapTraitsMechanical, TrapStealthDC 17 (trained)DisableDC 17 Thievery (trained) on the spring mechanismAttackMelee spine +13, 1 piercingDefensesAC 15; Fort +8, Ref +4HardnessHardness 6; HP 24 (BT 12); Immunities critical hits, object immunities, precision damageA spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.Spring (Reaction)Trigger A creature tries to unlock or Pick the Lock; Effect A spine extends to Strike the triggering creature.AttackMeleespine +13, Damage 1 piercing plus cladis poisonCladis Poison(poison) Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 1d6 poison damage and drained 1 (1 hour); Stage 2 2d6 poison damage and drained 2 (1 hour); Stage 3 3d6 poison damage and drained 2 (1 hour)Source: Pathfinder GM Core, p. 103Bring Poisoned Lock into a Pathfinder 2e game with The DM Screen.Open The DM ScreenFree in your browser. No account needed to start.