Poisoned Dart Gallery
Complex Hazard 8, Mechanical trap
Pathfinder 2e (Remaster)
Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.
- Complex
- Mechanical
- Trap
- Level
- 8
- Complexity
- Complex
- Kind
- Mechanical trap
- Traits
- Complex, Mechanical, Trap
- Stealth
- +16 (expert) or DC 31 (master) to notice the control panel
- Disable
- DC 21 Thievery (expert) on the control panel deactivates the trap
- Attack
- Ranged poisoned dart +21, 3d4 piercing
- Defenses
- AC 27; Fort +13, Ref +17
- Hardness
- Hardness 14; HP 56 (BT 28) to destroy the control panel and disable the trap; Immunities critical hits, object immunities, precision damage
- Reset
- The trap deactivates and resets after 1 minute.
Dart Volley (Reaction)
Trigger A creature enters the hallway or ends its turn in the hallway; Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Continuous Barrage (Free action)
Trigger A creature within the active gallery finishes an action; Effect The trap makes a poisoned dart Strike against the triggering creature.
Attack
- Ranged
- poisoned dart +21, Damage 3d4 piercing plus flesset poison; no multiple attack penalty
Flesset Poison
(poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 2d6 poison damage and clumsy 2 (1 round); Stage 3 3d6 poison damage and clumsy 3 (1 round)
Routine
(1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn.
Reset
The trap deactivates and resets after 1 minute.
Source: Pathfinder GM Core, p. 107
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