A choir of lost souls rises out of the floor, singing an eerie chant that terrifies its listeners and buffets their bodies with walls of sound.
Haunt
Level
6
Complexity
Simple
Kind
Haunt
Traits
Haunt
Stealth
DC 20 (expert)
Disable
DC 28 Performance (trained) to disrupt the song's resonance with another tune or DC 28 Religion (trained) to ritually silence the spirits
Attack
DC 24 Will save, 4d8+18 mental
Profane Chant (Reaction)
Auditory
Emotion
Fear
Mental
Occult
Trigger A creature moves within 10 feet of the section of floor from which the choir can arise; Effect The choir rises, and its song deals 4d8+18 mental damage to non-evil creatures within 30 feet of the souls' spectral forms. Affected creatures must each attempt a DC 24 Will save.
Critical Success
The creature is unaffected.
Success
The creature takes half damage and becomes frightened 1.
Failure
The creature takes full damage and becomes frightened 2.
Critical Failure
The creature takes double damage. It also becomes frightened 3 and fleeing for 1 round.
Source: Pathfinder GM Core, p. 102
Bring Ghostly Choir into a Pathfinder 2e game with The DM Screen.