Eternal Flame
Complex Hazard 7, Haunt
Pathfinder 2e (Remaster)
A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area.
- Complex
- Haunt
- Level
- 7
- Complexity
- Complex
- Kind
- Haunt
- Traits
- Complex, Haunt
- Stealth
- +18 (expert)
- Disable
- DC 27 Diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 Religion (trained) to exorcise one of the spirits; three total successes are required to disable the haunt
- Attack
- DC 25 Will save
- Reset
- The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.
A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage.
Searing Agony (Reaction)
- Mental
Trigger A living creature approaches within 10 feet of the remains of a victim of the original fire; Effect Memories of the pain suffered by the fire's past victims assault the triggering creature's mind. The creature must attempt a DC 25 Will save, and the haunt then rolls initiative.
- Critical Success
- The creature is unaffected.
- Success
- The creature is sickened 1.
- Failure
- The creature is sickened 2.
- Critical Failure
- The creature is sickened 3, and it is off-guard for as long as it remains within the haunt's area and for 3 rounds thereafter.
Routine
(1 action) Phantom flames rage across the haunted area, dealing 4d6 fire damage to each living creature within the area (DC 23 basic Will save). Undead creatures in the area are infused with flames for the following round. They gain the fire trait and immunity to fire, and all their attacks deal an additional 1d6 fire damage. Objects in the area are unaffected.
Reset
The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.
Source: Pathfinder GM Core, p. 106
Bring Eternal Flame into a Pathfinder 2e game with The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.