An object haunted by the echoes of a vicious mind attempts to kill someone who comes near.
Haunt
Level
10
Complexity
Simple
Kind
Haunt
Traits
Haunt
Stealth
DC 31 (trained)
Disable
DC 29 Religion (master) to exorcise the spirit or DC 31 Diplomacy (expert) to talk it down
Attack
DC 29 Will save
Quietus (Reaction)
Death
Emotion
Fear
Illusion
Mental
Occult
Trigger A creature moves within 10 feet of the haunted object; Effect The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a DC 29 Will save.
Critical Success
The target is unaffected.
Success
The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.
Failure
The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.
Critical Failure
The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 HP and dies.
Source: Pathfinder GM Core, p. 100
Bring Bloodthirsty Urge into a Pathfinder 2e game with The DM Screen.