A roiling red orb, forged from a drop of a god's blood, rains fire from the sky when a specified condition is met.
Magical
Trap
Level
23
Complexity
Simple
Kind
Magical trap
Traits
Magical, Trap
Stealth
DC 10 or detect magic
Disable
DC 48 Thievery (legendary) to imbue a thieves' toolkit with aspects representing two opposed deities and use them to drain away the orb's power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted
Attack
DC 46 basic Reflex save, 10d6 fire
Burn It All (Reaction)
Death
Divine
Fire
Trigger A special condition set by the trap's creator occurs, typically the event of their death; Effect Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.
Source: Pathfinder GM Core, p. 100
Bring Armageddon Orb into a Pathfinder 2e game with The DM Screen.