Recognize magic involving minds, fortune, or secrets.
General
Skill
Feat type
Skill Feat
Level
1
Traits
General, Skill
Prerequisites
trained in Occultism
When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM's discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus.
Source: Pathfinder Player Core, p. 259
Bring Oddity Identification into a Pathfinder 2e game with The DM Screen.