Inspiring Marshal Stance
Archetype Feat 4
Pathfinder 2e (Remaster)
You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.
- Archetype
- Stance
- Feat type
- Archetype Feat
- Level
- 4
- Traits
- Archetype, Stance
- Prerequisites
- Marshal Dedication
- Actions
- 1 action
You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. When you spend this action, attempt a Diplomacy check. The DC is usually an easy DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Success Your marshal's aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects. Failure You fail to enter the stance. Critical Failure You fail to enter the stance and can't take this action again for 1 minute. SNAP OUT OF IT! [one-action] FEAT 4 You give a quick shout, hoping to shake the fog clouding your ally's thoughts. Choose one target ally in your marshal's aura who is affected by a mental effect that allowed a Will save and has a duration of no longer than 1 minute. That ally can immediately attempt a Will save with a +1 circumstance bonus against the effect's DC, ending the effect on a success. This can't end the effect for any creatures other than your target ally. Regardless of the result of the save, your ally is temporarily immune to Snap Out of It! for 10 minutes. STEEL YOURSELF! [one-action] FEAT 4 You encourage an ally to toughen up, giving them a fighting chance. Choose one ally in your marshal's aura. The ally gains temporary Hit Points equal to your Charisma modifier and a +2 circumstance bonus to Fortitude saves. Both benefits last until the start of your next turn.
Source: Pathfinder Player Core 2, p. 204
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