The herbal items you create use medicinal plants endemic to your location.
Additive
Archetype
Feat type
Archetype Feat
Level
6
Traits
Additive, Archetype
Prerequisites
Herbalist Dedication, trained in Survival
The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit matching the location where you created that item. If the benefit is not immediate, it lasts for 1 minute unless otherwise stated.
- Aquatic Gain a +1 circumstance bonus to Fortitude saves.
- Arctic For 1 hour, treat environmental cold effects as if they were one step less severe.
- Desert For 1 hour, treat environmental heat effects as if they were one step less severe.
- Forest Gain a +2 circumstance bonus to saves against disease and poison effects.
- Mountain Gain a +1 circumstance bonus to Reflex saves.
- Plains Gain a +1 circumstance bonus to Will saves.
- Swamp Remove one source of persistent bleed damage.
- Underground Gain a +1 circumstance bonus to Perception.
Source: Pathfinder Player Core 2, p. 202
Bring Endemic Herbs into a Pathfinder 2e game with The DM Screen.