Dread Marshal Stance
Archetype Feat 4
Pathfinder 2e (Remaster)
Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.
- Archetype
- Stance
- Feat type
- Archetype Feat
- Level
- 4
- Traits
- Archetype, Stance
- Prerequisites
- Marshal Dedication, trained in Intimidation
- Actions
- 1 action
Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an Intimidation check. The DC is usually an easy DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Success Your marshal's aura grants you and your allies in the aura a +1 status bonus to damage rolls. When you or an ally in the aura critically hit an enemy with a Strike, that enemy is frightened 1. If you're wielding a weapon that has more than one damage die (typically due to a striking rune), you can have the status bonus equal the weapon's number of damage dice instead of +1. Failure You fail to enter the stance. Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Source: Pathfinder Player Core 2, p. 204
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