When you activate this resin-strengthened viper skull, make a melee Strike against the triggering creature.
Category
Talisman
Level
14
Price
850 gp
Usage
affixed to a weapon
Bulk
0
Activate
Reaction (concentrate) Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it's using; Requirements You are a master with the affixed weapon.
Traits
Consumable, Magical, Talisman
When you activate this resin-strengthened viper skull, make a melee Strike against the triggering creature. If you have Reactive Strike, you can activate the viper's fang as a free action. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If you hit with this attack, the creature is exposed to viper fang venom. Viper Fang Venom (poison); Saving Throw Fortitude DC 32; Maximum Duration 4 rounds; Stage 1 3d10 poison damage and enfeebled 1.
Traits
Consumable
Magical
Talisman
Source: Pathfinder GM Core, p. 267
Bring Viper's Fang into a Pathfinder 2e game with The DM Screen.