Spellstrike Ammunition
Ammunition, item 3
Pathfinder 2e (Remaster)
Mystic patterns create a magic reservoir within this ammunition.
- Category
- Ammunition
- Level
- 3
- Price
- from 12 gp
- Activate
- 2 actions Cast a Spell
- Ammunition
- any
- Traits
- Consumable, Magical
Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.
The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll to determine the degree of success of the spell. If the spell requires a save, the target attempts the save against your spell DC.
The maximum rank of spell the ammunition can hold determines its item level and Price.
Types
- I (item 3, 12 gp)
- Maximum Spell Rank 1st
- II (item 5, 30 gp)
- Maximum Spell Rank 2nd
- III (item 7, 70 gp)
- Maximum Spell Rank 3rd
- IV (item 9, 150 gp)
- Maximum Spell Rank 4th
- V (item 11, 300 gp)
- Maximum Spell Rank 5th
- VI (item 13, 600 gp)
- Maximum Spell Rank 6th
- VII (item 15, 1,300 gp)
- Maximum Spell Rank 7th
- VIII (item 17, 3,000 gp)
- Maximum Spell Rank 8th
- IX (item 19, 8,000 gp)
- Maximum Spell Rank 9th
Traits
- Consumable
- Magical
Source: Pathfinder GM Core, p. 256
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