Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury.
Category
Poison
Level
12
Price
325 gp
Usage
held in 1 hand
Bulk
L
Activate
1 action Interact
Saving Throw
DC 32 Fortitude
Onset
1 hour
Maximum Duration
7 days
Traits
Alchemical, Consumable, Ingested, Poison, Sleep
Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check.
Stages
Stage 1
unconscious (1 day)
Stage 2
unconscious (2 days)
Stage 3
unconscious (3 days)
Traits
Alchemical
Consumable
Ingested
Poison
Sleep
Source: Pathfinder GM Core, p. 250
Bring Slumber Wine into a Pathfinder 2e game with The DM Screen.