This oil contains magnetically charged iron filings repelled into opposite ends of the vial.
Category
Oil
Level
11
Price
175 gp
Usage
held in 2 hands
Bulk
L
Activate
1 action (manipulate)
Traits
Consumable, Magical, Oil
This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects. Success The creature is unaffected. Failure The creature is pushed up to 10 feet away from you (the GM determines the direction). Critical Failure As failure, and the creature is also knocked prone.
Traits
Consumable
Magical
Oil
Source: Pathfinder GM Core, p. 257
Bring Oil of Repulsion into a Pathfinder 2e game with The DM Screen.