Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious.
Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.
Stages
Stage 1
slowed 1 (1 round)
Stage 2
slowed 1 (1 minute)
Stage 3
unconscious with no Perception check to wake up (1 round)
Stage 4
unconscious with no Perception check to wake up (1d4 hours)
Traits
Alchemical
Consumable
Incapacitation
Injury
Poison
Sleep
Source: Pathfinder GM Core, p. 250
Bring Lethargy Poison into a Pathfinder 2e game with The DM Screen.