Elixirs of life accelerate a living creature's natural healing processes and immune system.
Category
Elixir
Level
1
Price
from 3 gp
Usage
held in 1 hand
Bulk
L
Activate
1 action (manipulate)
Traits
Alchemical, Consumable, Elixir, Healing
Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.
Types
minor (item 1, 3 gp)
The elixir restores 1d6 Hit Points, and the bonus is +1.
lesser (item 5, 30 gp)
The elixir restores 3d6+6 Hit Points, and the bonus is +1.
moderate (item 9, 150 gp)
The elixir restores 5d6+12 Hit Points, and the bonus is +2.
greater (item 13, 600 gp)
The elixir restores 7d6+18 Hit Points, and the bonus is +2.
major (item 15, 1,300 gp)
The elixir restores 8d6+21 Hit Points, and the bonus is +3.
true (item 19, 8,000 gp)
The elixir restores 10d6+27 Hit Points, and the bonus is +4.
Traits
Alchemical
Consumable
Elixir
Healing
Source: Pathfinder GM Core, p. 247
Bring Elixir of Life into a Pathfinder 2e game with The DM Screen.