Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated.
Category
Talisman
Level
2
Price
7 gp
Usage
affixed to armor
Bulk
0
Activate
1 action (manipulate) Requirements You're trained in Acrobatics.
Traits
Consumable, Magical, Talisman
Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, you can move across water and other liquids as if they were solid ground. Your movement does not trigger any device or hazard that relies on a weight-sensitive pressure plate or similar device. When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location.
Traits
Consumable
Magical
Talisman
Source: Pathfinder GM Core, p. 264
Bring Effervescent Ampoule into a Pathfinder 2e game with The DM Screen.