Antiplague can fortify the body's defenses against diseases.
Category
Elixir
Level
1
Price
from 3 gp
Usage
held in 1 hand
Bulk
L
Activate
1 action (manipulate)
Traits
Alchemical, Consumable, Elixir, Healing
Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression.
Types
lesser (item 1, 3 gp)
You gain a +2 item bonus.
moderate (item 6, 35 gp)
You gain a +3 item bonus.
greater (item 10, 160 gp)
You gain a +4 item bonus.
major (item 14, 675 gp)
You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease.
Traits
Alchemical
Consumable
Elixir
Healing
Source: Pathfinder GM Core, p. 246
Bring Antiplague into a Pathfinder 2e game with The DM Screen.