Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury.
Alchemical
Consumable
Ingested
Poison
Sleep
Type
Poison
Level
12
Traits
Alchemical, Consumable, Ingested, Poison, Sleep
Saving Throw
DC 32 Fortitude
Onset
1 hour
Maximum Duration
7 days
Stages
3
Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check.
Stages
Stage 1
unconscious (1 day)
Stage 2
unconscious (2 days)
Stage 3
unconscious (3 days)
Item entry
Slumber Wine is an alchemical item as well as an affliction. Its price, bulk, usage and activation are on its consumables entry.
Source: Pathfinder GM Core, p. 250
Bring Slumber Wine into a Pathfinder 2e game with The DM Screen.