Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious.
Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.
Stages
Stage 1
slowed 1 (1 round)
Stage 2
slowed 1 (1 minute)
Stage 3
unconscious with no Perception check to wake up (1 round)
Stage 4
unconscious with no Perception check to wake up (1d4 hours)
Item entry
Lethargy Poison is an alchemical item as well as an affliction. Its price, bulk, usage and activation are on its consumables entry.
Source: Pathfinder GM Core, p. 250
Bring Lethargy Poison into a Pathfinder 2e game with The DM Screen.