Vampire
Level 7 Horde Hexer (Undead, Vampire)
Draw Steel: Monsters (Book Two)
Vampire is a level 7 horde hexer (undead, vampire) for Draw Steel. It has 40 Stamina and an Encounter Value of 9.
- Level
- 7
- Organization
- Horde
- Role
- Hexer
- Encounter Value
- 9
- Size
- 1M
- Speed
- 6
- Stamina
- 40
- Stability
- 3
- Free Strike
- 3
- Movement
- Climb
- Immunities
- Corruption 7, poison 7
- Might
- +4
- Agility
- +2
- Reason
- +1
- Intuition
- +1
- Presence
- +1
Traits
Unslakable Bloodthirst
The vampire has speed 10 while any creature within 10 squares of them is bleeding. The vampire must make a strike against a bleeding creature on their turn if they are able to.
Actions
Exsanguinating Bite
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 7 damage; m<2] bleeding (save ends)
- 12 to 16
- 10 corruption damage; m<3] 5 corruption damage and bleeding (save ends)
- 17 or higher
- 11 corruption damage; m<4] 7 corruption damage and bleeding (save ends)
The vampire regains Stamina equal to any corruption damage dealt.
Vicious Pursuit
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 7 damage; a<2] slowed (save ends)
- 12 to 16
- 10 damage; a<3] slowed (save ends)
- 17 or higher
- 11 damage; a<4] slowed (save ends)
If the target is bleeding, the vampire shifts up to their speed before using this ability. (3 Malice)
Malice abilities
Reactive Charm (2 Malice)
Trigger: A creature makes a strike against the vampire. The target becomes the new target of the strike.
Common questions
What level is Vampire in Draw Steel?
Vampire is a level 7 horde hexer in Draw Steel.
What is Vampire's Encounter Value?
Vampire has an Encounter Value (EV) of 9, the number Draw Steel uses to budget encounters.
Add Vampire to a Draw Steel encounter in The DM Screen.
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