Time Raider Armiger
Level 3 Platoon Defender (Humanoid, Time Raider)
Draw Steel: Monsters (Book Two)
Time Raider Armiger is a level 3 platoon defender (humanoid, time raider) for Draw Steel. It has 60 Stamina and an Encounter Value of 10.
- Level
- 3
- Organization
- Platoon
- Role
- Defender
- Encounter Value
- 10
- Size
- 1M
- Speed
- 5
- Stamina
- 60
- Stability
- 0
- Free Strike
- 5
- Movement
- none
- Immunities
- Psychic 3
- Might
- +0
- Agility
- +2
- Reason
- +2
- Intuition
- +2
- Presence
- +0
Traits
Foresight
The armiger doesn’t take a bane on strikes against creatures with concealment.
Kuran’zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting them.
Actions
Serrated Saber
Melee, Psionic, Strike, Weapon
2d10 + 2
- 11 or lower
- 7 damage
- 12 to 16
- 10 damage
- 17 or higher
- 13 damage; r<2] weakened (save ends)
2 Malice: A creature weakened this way is also bleeding.
Shared Sickness
Psionic, Ranged
2d10 + 2
- 11 or lower
- 4 psychic damage; r<0] 5 poison damage
- 12 to 16
- 6 psychic damage; r<1] 5 poison damage
- 17 or higher
- 9 psychic damage; r<2] 5 poison damage
Common questions
What level is Time Raider Armiger in Draw Steel?
Time Raider Armiger is a level 3 platoon defender in Draw Steel.
What is Time Raider Armiger's Encounter Value?
Time Raider Armiger has an Encounter Value (EV) of 10, the number Draw Steel uses to budget encounters.
Add Time Raider Armiger to a Draw Steel encounter in The DM Screen.
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