Time Raider Armiger

Level 3 Platoon Defender (Humanoid, Time Raider)

Draw Steel: Monsters (Book Two)

Time Raider Armiger is a level 3 platoon defender (humanoid, time raider) for Draw Steel. It has 60 Stamina and an Encounter Value of 10.

Level
3
Organization
Platoon
Role
Defender
Encounter Value
10
Size
1M
Speed
5
Stamina
60
Stability
0
Free Strike
5
Movement
none
Immunities
Psychic 3
Might
+0
Agility
+2
Reason
+2
Intuition
+2
Presence
+0

Traits

Foresight

The armiger doesn’t take a bane on strikes against creatures with concealment.

Kuran’zoi Heraldry

Any time raider who starts their turn with line of effect to the armiger can end one condition affecting them.

Actions

Serrated Saber

Melee, Psionic, Strike, Weapon

Main action · Melee 1 · Target: One creature or object

2d10 + 2

11 or lower
7 damage
12 to 16
10 damage
17 or higher
13 damage; r<2] weakened (save ends)

2 Malice: A creature weakened this way is also bleeding.

Shared Sickness

Psionic, Ranged

Triggered action · Ranged 20 · Target: The triggering creature

2d10 + 2

11 or lower
4 psychic damage; r<0] 5 poison damage
12 to 16
6 psychic damage; r<1] 5 poison damage
17 or higher
9 psychic damage; r<2] 5 poison damage

Common questions

What level is Time Raider Armiger in Draw Steel?

Time Raider Armiger is a level 3 platoon defender in Draw Steel.

What is Time Raider Armiger's Encounter Value?

Time Raider Armiger has an Encounter Value (EV) of 10, the number Draw Steel uses to budget encounters.

Add Time Raider Armiger to a Draw Steel encounter in The DM Screen.

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