Soulbinder Psyche
Level 10 Elite Hexer (Humanoid, Soulless, War Dog)
Draw Steel: Monsters (Book Two)
Soulbinder Psyche is a level 10 elite hexer (humanoid, soulless, war dog) for Draw Steel. It has 220 Stamina and an Encounter Value of 48.
- Level
- 10
- Organization
- Elite
- Role
- Hexer
- Encounter Value
- 48
- Size
- 1M
- Speed
- 5
- Stamina
- 220
- Stability
- 1
- Free Strike
- 10
- Movement
- Fly, hover
- Might
- +1
- Agility
- +3
- Reason
- +3
- Intuition
- +4
- Presence
- +5
Traits
Spirit Form
Trigger: An enemy moves within 2 squares of Psyche. Effect: Psyche moves up to 5 squares, and has damage immunity 5 and ignores difficult terrain during this movement. The first time she moves through any creature during this movement, that creature takes 5 corruption damage.
Vengeance for the Slain
Trigger: A war dog within distance is made winded or reduced to 0 Stamina. Effect: The target loses all their surges and takes 5 corruption damage. 1 Malice: The target also takes a bane on their next strike.
Immortal Soul
When Psyche is reduced to 0 Stamina, her spirit surrounds the nearest war dog, who has damage immunity 2, deals an extra 5 damage on strikes, and can use the following Immortal Flare maneuver until the end of the encounter. That war dog also gains the Immortal Soul trait, and transfers this effect to the nearest war dog when they die. Immortal Flare (Magic, Ranged; Maneuver; Ranged 10; One creature or object): The target takes 10 psychic damage.
Actions
Soulbind
Magic, Ranged, Strike
2d10 + 5
- 11 or lower
- 15 holy damage; r<3] the target is soulbound (save ends)
- 12 to 16
- 20 holy damage; r<4] the target is soulbound (save ends)
- 17 or higher
- 24 holy damage; r<5] the target is soulbound (save ends)
A soulbound creature can't benefit from edges or double edges, and can't gain or use surges.
Soulstorm
Area, Magic, Ranged
2d10 + 5
- 11 or lower
- 8 corruption damage; p<3] weakened (EoT)
- 12 to 16
- 12 corruption damage; p<4] weakened (EoT)
- 17 or higher
- 15 corruption damage; p<5] weakened (EoT)
The area is difficult terrain until the start of Psyche's next turn. At the start of each of her turns, Psyche can use a maneuver to maintain this effect, move the area up to 5 squares, and make the power roll against each creature in the area's new location. 2 Malice. 1 Malice: Until the start of Psyche's next turn, if this ability makes a creature weakened, that creature is also soulbound (save ends; see Soulbind above).
Command the Awakened
Magic, Ranged
Each target takes 5 damage from a self-inflicted wound, and if they have m<4] Psyche slides them up to 5 squares.
Common questions
What level is Soulbinder Psyche in Draw Steel?
Soulbinder Psyche is a level 10 elite hexer in Draw Steel.
What is Soulbinder Psyche's Encounter Value?
Soulbinder Psyche has an Encounter Value (EV) of 48, the number Draw Steel uses to budget encounters.
Add Soulbinder Psyche to a Draw Steel encounter in The DM Screen.
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