Skeleton Knight
Level 10 Minion Defender (Undead, Soulless)
Draw Steel: Monsters (Book Two)
Skeleton Knight is a level 10 minion defender (undead, soulless) for Draw Steel. It has 17 Stamina and an Encounter Value of 12.
- Level
- 10
- Organization
- Minion
- Role
- Defender
- Encounter Value
- 12
- Size
- 1L
- Speed
- 5
- Stamina
- 17
- Stability
- 2
- Free Strike
- 4
- Movement
- none
- Immunities
- Corruption 10, poison 10
- Might
- +3
- Agility
- +5
- Reason
- -2
- Intuition
- +4
- Presence
- -2
Traits
Bitter Bones
If the knight is reduced to 0 Stamina, their bones collapse to fill their space with an impassable barrier. Any enemy who comes adjacent to the barrier for the first time in a round or starts their turn there takes 5 damage.
More Swings
Whenever the knight makes a free strike, they can make two free strikes instead.
Actions
Four Swords Swing
Melee, Strike, Weapon
2d10 + 5
- 11 or lower
- 4 damage
- 12 to 16
- 7 damage
- 17 or higher
- 9 damage; the target can’t shift (EoT)
Common questions
What level is Skeleton Knight in Draw Steel?
Skeleton Knight is a level 10 minion defender in Draw Steel.
What is Skeleton Knight's Encounter Value?
Skeleton Knight has an Encounter Value (EV) of 12, the number Draw Steel uses to budget encounters.