Rival Tactician
Level 10 Elite Artillery (Humanoid, Rival)
Draw Steel: Monsters (Book Two)
Rival Tactician is a level 10 elite artillery (humanoid, rival) for Draw Steel. It has 220 Stamina and an Encounter Value of 48.
- Level
- 10
- Organization
- Elite
- Role
- Artillery
- Encounter Value
- 48
- Size
- 1M
- Speed
- 5
- Stamina
- 220
- Stability
- 2
- Free Strike
- 10
- Movement
- none
- Might
- +5
- Agility
- +2
- Reason
- +4
- Intuition
- +0
- Presence
- +3
Traits
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.
Actions
Forward Assault
Ranged, Strike, Weapon
2d10 + 5
- 11 or lower
- 15 damage
- 12 to 16
- 21 damage; a<4] prone and can't stand (EoT)
- 17 or higher
- 25 damage; prone; a<5] can't stand (EoT)
5 Malice: Two allies within distance move up to their speed and can use a signature ability that has a double edge.
Guardian From Afar
Area, Ranged, Weapon
2d10 + 5
- 11 or lower
- 10 damage; m<3] weakened (save ends)
- 12 to 16
- 16 damage; m<4] weakened (save ends)
- 17 or higher
- 20 damage; m<5] weakened (save ends)
Each ally in the area regains 10 Stamina.
Battlefield Control
Ranged
Trigger: An enemy within distance willingly moves. At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.
Common questions
What level is Rival Tactician in Draw Steel?
Rival Tactician is a level 10 elite artillery in Draw Steel.
What is Rival Tactician's Encounter Value?
Rival Tactician has an Encounter Value (EV) of 48, the number Draw Steel uses to budget encounters.