Rival Null

Level 2 Elite Harrier (Humanoid, Rival)

Draw Steel: Monsters (Book Two)

Rival Null is a level 2 elite harrier (humanoid, rival) for Draw Steel. It has 80 Stamina and an Encounter Value of 16.

Level
2
Organization
Elite
Role
Harrier
Encounter Value
16
Size
1M
Speed
7
Stamina
80
Stability
3
Free Strike
5
Movement
none
Might
+0
Agility
+2
Reason
+1
Intuition
+2
Presence
+0

Traits

Inertial Shield

The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.

Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.

Actions

Nimble Step

Melee, Strike, Weapon

Main action · Melee 1 · Target: Two creatures or objects

2d10 + 2

11 or lower
7 damage; the null shifts up to 2 squares
12 to 16
10 damage; the null shifts up to 3 squares
17 or higher
13 damage; the null shifts up to 4 squares

Numb

Melee, Psionic, Strike, Weapon

Maneuver · Melee 1 · Target: One creature or object

2d10 + 2

11 or lower
7 damage; r<0] slowed (EoT)
12 to 16
10 damage; r<1] slowed (EoT)
17 or higher
13 damage; r<2] dazed and slowed (EoT)

Common questions

What level is Rival Null in Draw Steel?

Rival Null is a level 2 elite harrier in Draw Steel.

What is Rival Null's Encounter Value?

Rival Null has an Encounter Value (EV) of 16, the number Draw Steel uses to budget encounters.

Add Rival Null to a Draw Steel encounter in The DM Screen.

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