Lizardfolk Skyterror

Level 1 Platoon Harrier (Humanoid, Lizardfolk)

Draw Steel: Monsters (Book Two)

Lizardfolk Skyterror is a level 1 platoon harrier (humanoid, lizardfolk) for Draw Steel. It has 30 Stamina and an Encounter Value of 6.

Level
1
Organization
Platoon
Role
Harrier
Encounter Value
6
Size
1S
Speed
7
Stamina
30
Stability
0
Free Strike
3
Movement
Swim
Might
+1
Agility
+2
Reason
+0
Intuition
+0
Presence
+1

Traits

Glider

Whenever the skyterror moves 2 or more squares along the ground or falls 2 or more squares, they can fly until the end of their next turn.

Reptilian Escape

While the skyterror has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.

Actions

Glaive Rush

Melee, Strike, Weapon

Main action · Melee 1 · Target: One creature or object

2d10 + 2

11 or lower
5 damage
12 to 16
7 damage
17 or higher
9 damage; prone

If the skyterror is flying, they shift up to 4 squares.

Poison Blow Dart

Ranged, Strike, Weapon

Main action · Ranged 5 · Target: One creature or object

2d10 + 2

11 or lower
3 damage; m<0] weakened (save ends)
12 to 16
5 damage; m<1] weakened (save ends)
17 or higher
7 damage; m<2] weakened (save ends)

Any creature who ends their turn adjacent to a target weakened this way is weakened until the end of their next turn.

Common questions

What level is Lizardfolk Skyterror in Draw Steel?

Lizardfolk Skyterror is a level 1 platoon harrier in Draw Steel.

What is Lizardfolk Skyterror's Encounter Value?

Lizardfolk Skyterror has an Encounter Value (EV) of 6, the number Draw Steel uses to budget encounters.

Add Lizardfolk Skyterror to a Draw Steel encounter in The DM Screen.

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