Lizardfolk Skyterror
Level 1 Platoon Harrier (Humanoid, Lizardfolk)
Draw Steel: Monsters (Book Two)
Lizardfolk Skyterror is a level 1 platoon harrier (humanoid, lizardfolk) for Draw Steel. It has 30 Stamina and an Encounter Value of 6.
- Level
- 1
- Organization
- Platoon
- Role
- Harrier
- Encounter Value
- 6
- Size
- 1S
- Speed
- 7
- Stamina
- 30
- Stability
- 0
- Free Strike
- 3
- Movement
- Swim
- Might
- +1
- Agility
- +2
- Reason
- +0
- Intuition
- +0
- Presence
- +1
Traits
Glider
Whenever the skyterror moves 2 or more squares along the ground or falls 2 or more squares, they can fly until the end of their next turn.
Reptilian Escape
While the skyterror has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Actions
Glaive Rush
Melee, Strike, Weapon
2d10 + 2
- 11 or lower
- 5 damage
- 12 to 16
- 7 damage
- 17 or higher
- 9 damage; prone
If the skyterror is flying, they shift up to 4 squares.
Poison Blow Dart
Ranged, Strike, Weapon
2d10 + 2
- 11 or lower
- 3 damage; m<0] weakened (save ends)
- 12 to 16
- 5 damage; m<1] weakened (save ends)
- 17 or higher
- 7 damage; m<2] weakened (save ends)
Any creature who ends their turn adjacent to a target weakened this way is weakened until the end of their next turn.
Common questions
What level is Lizardfolk Skyterror in Draw Steel?
Lizardfolk Skyterror is a level 1 platoon harrier in Draw Steel.
What is Lizardfolk Skyterror's Encounter Value?
Lizardfolk Skyterror has an Encounter Value (EV) of 6, the number Draw Steel uses to budget encounters.