Lizardfolk Skyterror
Level 1 Platoon Harrier (Humanoid, Lizardfolk)
Draw Steel: Monsters (Book Two)
Lizardfolk Skyterror is a level 1 platoon harrier (humanoid, lizardfolk) for Draw Steel. It has 30 Stamina and an Encounter Value of 6.
- Level
- 1
- Organization
- Platoon
- Role
- Harrier
- Encounter Value
- 6
- Size
- 1S
- Speed
- 7
- Stamina
- 30
- Stability
- 0
- Free Strike
- 3
- Movement
- Swim
- Might
- +1
- Agility
- +2
- Reason
- +0
- Intuition
- +0
- Presence
- +1
Traits
Glider
Whenever the skyterror moves 2 or more squares along the ground or falls 2 or more squares, they can fly until the end of their next turn.
Reptilian Escape
While the skyterror has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Actions
Glaive Rush
Melee, Strike, Weapon
2d10 + 2
- 11 or lower
- 5 damage
- 12 to 16
- 7 damage
- 17 or higher
- 9 damage; prone
If the skyterror is flying, they shift up to 4 squares.
Poison Blow Dart
Ranged, Strike, Weapon
2d10 + 2
- 11 or lower
- 3 damage; m<0] weakened (save ends)
- 12 to 16
- 5 damage; m<1] weakened (save ends)
- 17 or higher
- 7 damage; m<2] weakened (save ends)
Any creature who ends their turn adjacent to a target weakened this way is weakened until the end of their next turn.
Common questions
What level is Lizardfolk Skyterror in Draw Steel?
Lizardfolk Skyterror is a level 1 platoon harrier in Draw Steel.
What is Lizardfolk Skyterror's Encounter Value?
Lizardfolk Skyterror has an Encounter Value (EV) of 6, the number Draw Steel uses to budget encounters.
Add Lizardfolk Skyterror to a Draw Steel encounter in The DM Screen.
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