Lizardfolk Shellguard
Level 1 Minion Defender (Humanoid, Lizardfolk)
Draw Steel: Monsters (Book Two)
Lizardfolk Shellguard is a level 1 minion defender (humanoid, lizardfolk) for Draw Steel. It has 6 Stamina and an Encounter Value of 3.
- Level
- 1
- Organization
- Minion
- Role
- Defender
- Encounter Value
- 3
- Size
- 1L
- Speed
- 5
- Stamina
- 6
- Stability
- 1
- Free Strike
- 1
- Movement
- Swim
- Might
- +2
- Agility
- +1
- Reason
- +0
- Intuition
- +0
- Presence
- +0
Traits
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Actions
Shield Smash
Melee, Strike, Weapon
2d10 + 2
- 11 or lower
- 1 damage
- 12 to 16
- 2 damage
- 17 or higher
- 3 damage
The target takes a bane on their next strike.
Common questions
What level is Lizardfolk Shellguard in Draw Steel?
Lizardfolk Shellguard is a level 1 minion defender in Draw Steel.
What is Lizardfolk Shellguard's Encounter Value?
Lizardfolk Shellguard has an Encounter Value (EV) of 3, the number Draw Steel uses to budget encounters.
Add Lizardfolk Shellguard to a Draw Steel encounter in The DM Screen.
Open The DM ScreenFree in your browser. No account needed to start.