Lizardfolk Shellguard
Level 1 Minion Defender (Humanoid, Lizardfolk)
Draw Steel: Monsters (Book Two)
Lizardfolk Shellguard is a level 1 minion defender (humanoid, lizardfolk) for Draw Steel. It has 6 Stamina and an Encounter Value of 3.
- Level
- 1
- Organization
- Minion
- Role
- Defender
- Encounter Value
- 3
- Size
- 1L
- Speed
- 5
- Stamina
- 6
- Stability
- 1
- Free Strike
- 1
- Movement
- Swim
- Might
- +2
- Agility
- +1
- Reason
- +0
- Intuition
- +0
- Presence
- +0
Traits
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.
Actions
Shield Smash
Melee, Strike, Weapon
2d10 + 2
- 11 or lower
- 1 damage
- 12 to 16
- 2 damage
- 17 or higher
- 3 damage
The target takes a bane on their next strike.
Common questions
What level is Lizardfolk Shellguard in Draw Steel?
Lizardfolk Shellguard is a level 1 minion defender in Draw Steel.
What is Lizardfolk Shellguard's Encounter Value?
Lizardfolk Shellguard has an Encounter Value (EV) of 3, the number Draw Steel uses to budget encounters.