Lizardfolk Shellguard

Level 1 Minion Defender (Humanoid, Lizardfolk)

Draw Steel: Monsters (Book Two)

Lizardfolk Shellguard is a level 1 minion defender (humanoid, lizardfolk) for Draw Steel. It has 6 Stamina and an Encounter Value of 3.

Level
1
Organization
Minion
Role
Defender
Encounter Value
3
Size
1L
Speed
5
Stamina
6
Stability
1
Free Strike
1
Movement
Swim
Might
+2
Agility
+1
Reason
+0
Intuition
+0
Presence
+0

Traits

Reptilian Escape

While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.

Actions

Shield Smash

Melee, Strike, Weapon

Main action · Melee 1 · Target: One creature or object per minion

2d10 + 2

11 or lower
1 damage
12 to 16
2 damage
17 or higher
3 damage

The target takes a bane on their next strike.

Common questions

What level is Lizardfolk Shellguard in Draw Steel?

Lizardfolk Shellguard is a level 1 minion defender in Draw Steel.

What is Lizardfolk Shellguard's Encounter Value?

Lizardfolk Shellguard has an Encounter Value (EV) of 3, the number Draw Steel uses to budget encounters.

Add Lizardfolk Shellguard to a Draw Steel encounter in The DM Screen.

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Licensed under Draw Steel Creator License.