Hill Giant Clobberer

Level 7 Elite Brute (Giant, Hill Giant)

Draw Steel: Monsters (Book Two)

Hill Giant Clobberer is a level 7 elite brute (giant, hill giant) for Draw Steel. It has 200 Stamina and an Encounter Value of 36.

Level
7
Organization
Elite
Role
Brute
Encounter Value
36
Size
4
Speed
6
Stamina
200
Stability
5
Free Strike
8
Movement
Climb
Immunities
Damage 3
Might
+4
Agility
-1
Reason
-1
Intuition
-1
Presence
-1

Traits

Destructive Path

The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

Distracted

Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.

Actions

Clobberin’ Club

Charge, Melee, Strike, Weapon

Main action · Melee 3 · Target: Two creatures or objects

2d10 + 4

11 or lower
12 damage
12 to 16
17 damage; prone
17 or higher
21 damage; prone

A target who is already prone takes an extra 12 damage.

Stomp

Melee, Strike, Weapon

Main action · Melee 1 · Target: One creature or object

2d10 + 4

11 or lower
14 damage; prone
12 to 16
20 damage; prone; m<3] can’t stand (save ends)
17 or higher
25 damage; prone; m<4] can’t stand (save ends)

In suitably soft ground, the target is entrenched in a 2-square-deep hole. (3 Malice)

Hill Quake

Area

Maneuver · 3 burst · Target: Each enemy in the area

Power roll

11 or lower
6 damage; vertical push 3
12 to 16
2 damage; vertical push 2
17 or higher
Push 2

Each target must make either a Might test or an Agility test. The clobberer can choose to fall prone in order to double the forced movement distance.

You Ain’t Getting Away

Melee

Triggered action · Melee 3 · Target: The triggering creature

Power roll

11 or lower
Grabbed, and the target takes a bane on the Escape Grab maneuver
12 to 16
Grabbed
17 or higher
No effect.

Trigger: A creature within distance moves or shifts away from the clobberer. The target makes an Agility test. 2 Malice: A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can’t stand until the end of their next turn.

Common questions

What level is Hill Giant Clobberer in Draw Steel?

Hill Giant Clobberer is a level 7 elite brute in Draw Steel.

What is Hill Giant Clobberer's Encounter Value?

Hill Giant Clobberer has an Encounter Value (EV) of 36, the number Draw Steel uses to budget encounters.

Add Hill Giant Clobberer to a Draw Steel encounter in The DM Screen.

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