Hill Giant Clobberer
Level 7 Elite Brute (Giant, Hill Giant)
Draw Steel: Monsters (Book Two)
Hill Giant Clobberer is a level 7 elite brute (giant, hill giant) for Draw Steel. It has 200 Stamina and an Encounter Value of 36.
- Level
- 7
- Organization
- Elite
- Role
- Brute
- Encounter Value
- 36
- Size
- 4
- Speed
- 6
- Stamina
- 200
- Stability
- 5
- Free Strike
- 8
- Movement
- Climb
- Immunities
- Damage 3
- Might
- +4
- Agility
- -1
- Reason
- -1
- Intuition
- -1
- Presence
- -1
Traits
Destructive Path
The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
Distracted
Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.
Actions
Clobberin’ Club
Charge, Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 12 damage
- 12 to 16
- 17 damage; prone
- 17 or higher
- 21 damage; prone
A target who is already prone takes an extra 12 damage.
Stomp
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 14 damage; prone
- 12 to 16
- 20 damage; prone; m<3] can’t stand (save ends)
- 17 or higher
- 25 damage; prone; m<4] can’t stand (save ends)
In suitably soft ground, the target is entrenched in a 2-square-deep hole. (3 Malice)
Hill Quake
Area
Power roll
- 11 or lower
- 6 damage; vertical push 3
- 12 to 16
- 2 damage; vertical push 2
- 17 or higher
- Push 2
Each target must make either a Might test or an Agility test. The clobberer can choose to fall prone in order to double the forced movement distance.
You Ain’t Getting Away
Melee
Power roll
- 11 or lower
- Grabbed, and the target takes a bane on the Escape Grab maneuver
- 12 to 16
- Grabbed
- 17 or higher
- No effect.
Trigger: A creature within distance moves or shifts away from the clobberer. The target makes an Agility test. 2 Malice: A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can’t stand until the end of their next turn.
Common questions
What level is Hill Giant Clobberer in Draw Steel?
Hill Giant Clobberer is a level 7 elite brute in Draw Steel.
What is Hill Giant Clobberer's Encounter Value?
Hill Giant Clobberer has an Encounter Value (EV) of 36, the number Draw Steel uses to budget encounters.
Add Hill Giant Clobberer to a Draw Steel encounter in The DM Screen.
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