Hill Giant Clobberer
Level 7 Elite Brute (Giant, Hill Giant)
Draw Steel: Monsters (Book Two)
Hill Giant Clobberer is a level 7 elite brute (giant, hill giant) for Draw Steel. It has 200 Stamina and an Encounter Value of 36.
- Level
- 7
- Organization
- Elite
- Role
- Brute
- Encounter Value
- 36
- Size
- 4
- Speed
- 6
- Stamina
- 200
- Stability
- 5
- Free Strike
- 8
- Movement
- Climb
- Immunities
- Damage 3
- Might
- +4
- Agility
- -1
- Reason
- -1
- Intuition
- -1
- Presence
- -1
Traits
Destructive Path
The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
Distracted
Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.
Actions
Clobberin’ Club
Charge, Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 12 damage
- 12 to 16
- 17 damage; prone
- 17 or higher
- 21 damage; prone
A target who is already prone takes an extra 12 damage.
Stomp
Melee, Strike, Weapon
2d10 + 4
- 11 or lower
- 14 damage; prone
- 12 to 16
- 20 damage; prone; m<3] can’t stand (save ends)
- 17 or higher
- 25 damage; prone; m<4] can’t stand (save ends)
In suitably soft ground, the target is entrenched in a 2-square-deep hole. (3 Malice)
Hill Quake
Area
Power roll
- 11 or lower
- 6 damage; vertical push 3
- 12 to 16
- 2 damage; vertical push 2
- 17 or higher
- Push 2
Each target must make either a Might test or an Agility test. The clobberer can choose to fall prone in order to double the forced movement distance.
You Ain’t Getting Away
Melee
Power roll
- 11 or lower
- Grabbed, and the target takes a bane on the Escape Grab maneuver
- 12 to 16
- Grabbed
- 17 or higher
- No effect.
Trigger: A creature within distance moves or shifts away from the clobberer. The target makes an Agility test. 2 Malice: A target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can’t stand until the end of their next turn.
Common questions
What level is Hill Giant Clobberer in Draw Steel?
Hill Giant Clobberer is a level 7 elite brute in Draw Steel.
What is Hill Giant Clobberer's Encounter Value?
Hill Giant Clobberer has an Encounter Value (EV) of 36, the number Draw Steel uses to budget encounters.