Essence of Storms
Level 3 Elite Harrier (Elemental)
Draw Steel: Monsters (Book Two)
Essence of Storms is a level 3 elite harrier (elemental) for Draw Steel. It has 100 Stamina and an Encounter Value of 20.
- Level
- 3
- Organization
- Elite
- Role
- Harrier
- Encounter Value
- 20
- Size
- 1S
- Speed
- 8
- Stamina
- 100
- Stability
- 0
- Free Strike
- 5
- Movement
- Fly
- Immunities
- Lightning 5
- Might
- +1
- Agility
- +2
- Reason
- -1
- Intuition
- +0
- Presence
- +2
Traits
Convocation of Squalls
Magic, Ranged; Maneuver; Ranged 5; Self or one elemental. Effect: Until the start of the essence’s next turn, the target has lightning immunity 5. 3 Malice: Until the end of the encounter, a vortex surrounds the target in a 3 aura. The area is difficult terrain for enemies. Additionally, at the end of each of the target’s turns, they can push one creature in the area up to 5 squares.
Thunderclap
Magic, Ranged; Triggered action; Ranged 5; The triggering creature. 1 Malice. Trigger: A creature within distance deals damage to the essence. Effect: The target takes 5 lightning damage.
Fickle and Free
The essence can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Actions
Bluster
Area, Magic
2d10 + 2
- 11 or lower
- 5 damage
- 12 to 16
- 5 damage, 4 lightning damage; push 1
- 17 or higher
- 5 damage, 7 lightning damage; push 3
The essence shifts up to 3 squares before or after using this ability.
Common questions
What level is Essence of Storms in Draw Steel?
Essence of Storms is a level 3 elite harrier in Draw Steel.
What is Essence of Storms's Encounter Value?
Essence of Storms has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.