Crux of Fire
Level 3 Elite Artillery (Elemental)
Draw Steel: Monsters (Book Two)
Crux of Fire is a level 3 elite artillery (elemental) for Draw Steel. It has 80 Stamina and an Encounter Value of 20.
- Level
- 3
- Organization
- Elite
- Role
- Artillery
- Encounter Value
- 20
- Size
- 1T
- Speed
- 6
- Stamina
- 80
- Stability
- 0
- Free Strike
- 6
- Movement
- none
- Immunities
- Fire 5
- Might
- -1
- Agility
- +2
- Reason
- +0
- Intuition
- +1
- Presence
- +2
Traits
Convocation of Flames
Magic, Ranged; Maneuver; Ranged 5; Self or one elemental. Effect: Until the start of the crux’s next turn, the target has fire immunity 5. 3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
Flame Jet
Magic; Triggered action; Self; Self. 1 Malice. Trigger: The crux takes damage. Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn’t end this movement on solid ground, they fall.
Fickle and Free
The crux can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Actions
Spitfire
Magic, Ranged, Strike
2d10 + 2
- 11 or lower
- 8 fire damage
- 12 to 16
- 12 fire damage; a<1] the target is burning (save ends)
- 17 or higher
- 15 fire damage; a<2] the target is burning (save ends)
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Common questions
What level is Crux of Fire in Draw Steel?
Crux of Fire is a level 3 elite artillery in Draw Steel.
What is Crux of Fire's Encounter Value?
Crux of Fire has an Encounter Value (EV) of 20, the number Draw Steel uses to budget encounters.
Add Crux of Fire to a Draw Steel encounter in The DM Screen.
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