Zone of Truth
2nd-level Enchantment
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Zone of Truth is a 2nd-level enchantment spell in D&D 5e (2024). You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- 10 minutes
- Classes
- Bard, Cleric, Paladin
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Common questions
What level is Zone of Truth?
Zone of Truth is a 2nd-level enchantment spell in the 2024 D&D rules.
What is the casting time of Zone of Truth?
Zone of Truth has a casting time of 1 action, with a range of 60 feet.
Does Zone of Truth require concentration?
No. Zone of Truth does not require concentration.