Zone of Truth

2nd-level Enchantment

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Zone of Truth is a 2nd-level enchantment spell in D&D 5e (2024). You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma…

Casting Time
1 action
Range
60 feet
Components
V, S
Duration
10 minutes
Classes
Bard, Cleric, Paladin

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Common questions

What level is Zone of Truth?

Zone of Truth is a 2nd-level enchantment spell in the 2024 D&D rules.

What is the casting time of Zone of Truth?

Zone of Truth has a casting time of 1 action, with a range of 60 feet.

Does Zone of Truth require concentration?

No. Zone of Truth does not require concentration.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).