Sunbeam
6th-level Evocation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Sunbeam is a 6th-level evocation spell in D&D 5e (2024). You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save…
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (a magnifying glass)
- Duration
- Concentration, up to 1 minute
- Damage Type
- Radiant
- Classes
- Cleric, Druid, Sorcerer, Wizard
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
Common questions
What level is Sunbeam?
Sunbeam is a 6th-level evocation spell in the 2024 D&D rules.
What is the casting time of Sunbeam?
Sunbeam has a casting time of 1 action, with a range of Self.
Does Sunbeam require concentration?
Yes. Sunbeam requires concentration, lasting 1 minute.
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