Sunbeam

6th-level Evocation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Sunbeam is a 6th-level evocation spell in D&D 5e (2024). You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save…

Casting Time
1 action
Range
Self
Components
V, S, M (a magnifying glass)
Duration
Concentration, up to 1 minute
Damage Type
Radiant
Classes
Cleric, Druid, Sorcerer, Wizard

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Common questions

What level is Sunbeam?

Sunbeam is a 6th-level evocation spell in the 2024 D&D rules.

What is the casting time of Sunbeam?

Sunbeam has a casting time of 1 action, with a range of Self.

Does Sunbeam require concentration?

Yes. Sunbeam requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).