Shining Smite

2nd-level Transmutation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Shining Smite is a 2nd-level transmutation spell in D&D 5e (2024). The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Casting Time
bonus-action
Range
Self
Duration
Concentration, up to 1 minute
Damage Type
Radiant
Classes
Paladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a higher-level spell slot

The damage increases by 1d6 for each spell slot level above 2.

Common questions

What level is Shining Smite?

Shining Smite is a 2nd-level transmutation spell in the 2024 D&D rules.

What is the casting time of Shining Smite?

Shining Smite has a casting time of bonus-action, with a range of Self.

Does Shining Smite require concentration?

Yes. Shining Smite requires concentration, lasting 1 minute.

Roll Shining Smite straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).