Shatter
2nd-level Evocation
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Shatter is a 2nd-level evocation spell in D&D 5e (2024). A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Duration
- Instantaneous
- Damage Type
- Thunder
- Classes
- Bard, Sorcerer, Wizard
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Using a higher-level spell slot
The damage increases by 1d8 for each spell slot level above 2.
Common questions
What level is Shatter?
Shatter is a 2nd-level evocation spell in the 2024 D&D rules.
What is the casting time of Shatter?
Shatter has a casting time of 1 action, with a range of 60 feet.
Does Shatter require concentration?
No. Shatter does not require concentration.