Shatter

2nd-level Evocation

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Shatter is a 2nd-level evocation spell in D&D 5e (2024). A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has…

Casting Time
1 action
Range
60 feet
Components
V, S, M (a chip of mica)
Duration
Instantaneous
Damage Type
Thunder
Classes
Bard, Sorcerer, Wizard

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Using a higher-level spell slot

The damage increases by 1d8 for each spell slot level above 2.

Common questions

What level is Shatter?

Shatter is a 2nd-level evocation spell in the 2024 D&D rules.

What is the casting time of Shatter?

Shatter has a casting time of 1 action, with a range of 60 feet.

Does Shatter require concentration?

No. Shatter does not require concentration.

Roll Shatter straight from your character sheet in The DM Screen.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).