Ray of Enfeeblement

2nd-level Necromancy

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Ray of Enfeeblement is a 2nd-level necromancy spell in D&D 5e (2024). A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a…

Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Common questions

What level is Ray of Enfeeblement?

Ray of Enfeeblement is a 2nd-level necromancy spell in the 2024 D&D rules.

What is the casting time of Ray of Enfeeblement?

Ray of Enfeeblement has a casting time of 1 action, with a range of 60 feet.

Does Ray of Enfeeblement require concentration?

Yes. Ray of Enfeeblement requires concentration, lasting 1 minute.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).