Ray of Enfeeblement
2nd-level Necromancy
System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11
Ray of Enfeeblement is a 2nd-level necromancy spell in D&D 5e (2024). A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a…
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Warlock, Wizard
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
Common questions
What level is Ray of Enfeeblement?
Ray of Enfeeblement is a 2nd-level necromancy spell in the 2024 D&D rules.
What is the casting time of Ray of Enfeeblement?
Ray of Enfeeblement has a casting time of 1 action, with a range of 60 feet.
Does Ray of Enfeeblement require concentration?
Yes. Ray of Enfeeblement requires concentration, lasting 1 minute.
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