Mind Spike

2nd-level Divination

System Reference Document 5.2 (D&D 2024) · Content reviewed 2026-07-11

Mind Spike is a 2nd-level divination spell in D&D 5e (2024). You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know…

Casting Time
1 action
Range
120 feet
Components
S
Duration
Concentration, up to 1 hour
Damage Type
Psychic
Classes
Sorcerer, Warlock, Wizard

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

Using a higher-level spell slot

The damage increases by 1d8 for each spell slot level above 2.

Common questions

What level is Mind Spike?

Mind Spike is a 2nd-level divination spell in the 2024 D&D rules.

What is the casting time of Mind Spike?

Mind Spike has a casting time of 1 action, with a range of 120 feet.

Does Mind Spike require concentration?

Yes. Mind Spike requires concentration, lasting 1 hour.

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Portions of this product include material from the Systems Reference Document 5.2 and are licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Licensed under Creative Commons Attribution 4.0 International (CC-BY-4.0).